blogslooki.blogg.se

Planetary annihilation titan tech data
Planetary annihilation titan tech data











planetary annihilation titan tech data
  1. #Planetary annihilation titan tech data mod#
  2. #Planetary annihilation titan tech data full#
  3. #Planetary annihilation titan tech data download#

Note: Players are only eligible for a single season participation prize from this allocation. Note: Players are only eligible for a single mid-season participation prize from this allocation. Jumping boom bots: fun.Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues. slower units that cost less metal: not fun. Focus more on the "underpowered" or "underused" units within the game, e.g.As this would encourage a low amount of unit diversity in games. Not create massively overpowered units.new effects and modified unit descriptions. To make sure you don't forget mid-way through a game that you're using a non-standard unit. It's better than unlocking a whole factory worth of units at once and not having the opportunity to try everything out the following game. Effect a single or small set of units.Galactic War Expansion cards should try to: There should be tiny and medium systems thrown in late game to break up the giant multi-planet systems.

planetary annihilation titan tech data

In vanilla GW the further you get, the more planets there are, and the larger they are. In general, maps should contain fewer planets than vanilla galactic war - E.g.Maps should include "realistic scenery" like gas giants and moons that are moons.Natural looking maps should be non-symmetrical, "non-organic" maps like metal planets can be symmetrical.>50% water maps should be uncommon, and only one or two 100% naval maps per entire Galactic War. Most systems should not require naval.most should have your commander spawn on the same planet as the enemy, so that you can defeat them before they get off planet. Most systems should not require orbital.If there needs to be modifiers to keep things challenging, then it must be clearly stated before starting games - in the system description(?) In the late games on the hardest difficulty there are multiple enemy commanders with 2x eco that are nasty. On the easiest difficulty starting games the AI only builds a few structures and doesn't attack you.

planetary annihilation titan tech data

  • The dificulty range of vanilla GW is insane.
  • Should be enough to have seen all of the cards in reward screens, and not be so long that it gets boring.
  • Only one GW size - balancing multiple different Galactic War sizes is hard.
  • Being rewarded with a loadout unlock that you can't use unless you completely start over sucks, so we're having none of that.

    #Planetary annihilation titan tech data full#

    If enough is learnt creating this, then maybe in the future a full MLA versus Legion campaign can happen. For now, we're not trying to use Legion units.No more Additional Data Bank cards, they are boring.No old vanilla GW cards, with a few excpetions like Sub Commanders.Being able to spawn in with extra units beside your commander at the start of games.a faction that has most of it's units converted to fire lasers. New set of factions: Different colors, icons, AI personality, and modified units using GW cards).having a battle on a lava planet against an AI that uses infernos, then unlocking flamethrower tech. Linking systems, AI, and card unlocks more closely.AI improvements and/or compatibility with Quitch's Galactic War AI overhaul.įeature ideas that are hard and might not happen.New effects - could be copied from or "inspired by" More Pew Pew and/or Legion(?).New way to specify a map set with appropriate rules for choosing systems.New UI to fit card types including many unit card slots.New buff operations (pull, splice, delete).Being able to modify PA effects (rather than just units/weapons/ammo stats).Galactic War card types: Commander Primary, Commander Uber, Commander Passive, Units and Structures (unlocks), and upgrades (buffs).If you'd like to help development, please fork this repo, work on the dev branch, and submit a pull request! Currently Implemented

    #Planetary annihilation titan tech data download#

    If you'd like to test it out, you need to download or clone it into your Planetary Annihilation Data Directory's client_mods folder, then enable it in game.

    #Planetary annihilation titan tech data mod#

    This mod will not be in the community mods list for a while. A mod for Planetary Annihilation that updates and improves Galactic War (GW).













    Planetary annihilation titan tech data